A process that we started a few months ago is maturing bit by bit - and the first signs are starting to show. I shall return with more details! But for the moment, stay close ;).
With a bit of delay, here is the second part of the article…
2005
I think this year is the most important one so far in the entire X3 history (short history, to be honest). The beginning of the year was marked by some new arrivals in the design team, Sorin being one of them. And slowly but surely something happened that I hoped would avoid us as a team: cliques - I believe it’s the right term to be used here. We had enough work to keep us going without much pressure, but it wasn’t enough to keep everybody occupied at all times - one of the reasons some discussions emerged, I think.
For almost 2 months now I keep trying to write this article. It’s a lot harder than it seems, trust me. From the very beginning I knew I wanted to talked about X3 and the history of this company - which means the last 6 years of my life (being a true workaholic, there wasn’t much else happening during these years).
I tried to be objective and analyze the company based on easy to follow and measure economic criteria. But that didn’t work - not because I couldn’t read some reports, but because that doesn’t say anything about who we really are, who we were or who we want to become. So, I’ll just be honest and down-right subjective, if I may ;).